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#187190 - Nov 6, 2009 1:35 PM Avernum 6 - November update.
Spidweb Administrator Offline
The MAN

Registered: Sep 18, 2001 12:00 PM
Posts: 1159
Loc: Seattle, WA, USA
Good news from the Avernum front. The game is done. It has been passing smoothly through beta testing. It should be out for the Macintosh before the end of November.

A lot of work recently has been on balancing the late game. A lot of people had trouble with the difficulty of Avernum 5. I've been working hard to make sure that when you're playing on Normal difficulty you don't need to be super-skilled to just get through the storyline. Of course, if you want a challenge, Hard and Torment difficulties are available.

Also, if you want things to be really easy, the character editor and cheat codes are still in there.

Almost all of the graphics in the game have been redone. I'm putting the final touches on the completely refreshed item graphics.

The game is, as is traditional, enormous. There is a LOT of stuff to do, and the main storyline alone is full of excitement and incident. And be careful about who who help. Your actions can result in drastically different futures for the world of Avernum.

Today, I am putting together the final version of the application and sending it to testers. Then, barring disasters, I'll start on the million different bizness things I need to do to finish a game. I hope to have more screenshots up very soon.

So keep an eye on the main Avernum 6 page:

http://www.avernum.com/avernum6/index.html

Onward to victory!

- Jeff Vogel


Edited by Spidweb (Nov 6, 2009 1:37 PM)
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#187191 - Nov 6, 2009 1:51 PM Re: Avernum 6 - November update. [Re: Spidweb]
Dahak Offline
Sorceress

Registered: Oct 11, 2001 12:00 PM
Posts: 678
Loc: Asylum
As soon as you have a firm date I'll put on my calendar "Buy A6". Unfortunately I was just informed that I have to work over the holidays (ugh), so I'll be just a wee bit delayed in enjoying it.

I'm sure this has been discussed elsewhere, but what is the next RPG series now that Avernum is complete?
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Château Avernum
Geneforge 5

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#187196 - Nov 6, 2009 2:58 PM Re: Avernum 6 - November update. [Re: Dahak]
Toby-Linn Global Moderator Offline
Agent

Registered: Feb 20, 2008 12:00 PM
Posts: 1056
Loc: Toronto, Canada
Yay! Can't wait till it gets released for Windows. smile

Also, yay for more screenshots!
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#187200 - Nov 6, 2009 3:14 PM Re: Avernum 6 - November update. [Re: Toby-Linn]
Master Ackrovan Offline
Shaper

Registered: Nov 12, 2007 12:00 PM
Posts: 2096
Loc: The Foundry
Thanks for touching base with us Jeff. Now if you only made your games for windows first....
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Quote:
The smart man learns the trick; the dumb one learns the trick, then tells others.
(The brilliant one tells others and makes a profit)

Originally Posted By: VCH
I swear I remember talking to some cow, somewhere in Avernum.

Originally Posted By: Slarty
Do not insult Mothra.

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#187202 - Nov 6, 2009 3:55 PM Re: Avernum 6 - November update. [Re: Master Ackrovan]
Triumph Online
Warrior

Registered: Mar 2, 2009 3:55 PM
Posts: 71
Loc: Florida, USA
Huzzah!!!
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#187203 - Nov 6, 2009 4:02 PM Re: Avernum 6 - November update. [Re: Dahak]
Randomizer Global Moderator Offline
Tormented Battle Mage

Registered: Feb 10, 2006 12:00 PM
Posts: 8088
Loc: indeterminate state
Originally Posted By: Dahak
I'm sure this has been discussed elsewhere, but what is the next RPG series now that Avernum is complete?


Jeff hasn't said what it's about except that he is using information from beta testing Avernum 6 to make a better game engine.

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#187204 - Nov 6, 2009 5:20 PM Re: Avernum 6 - November update. [Re: Randomizer]
VCH Offline
Puck Finn

Registered: Nov 2, 2001 12:00 PM
Posts: 2825
Loc: British Columbia, Canada
I hope you don't make Normal too easy. I always play on normal under the assumption that normal is the mode that designers intend their games to played in. Am I wrong to assume that normal is the intended mode?

Also what exactly is the difference between Normal, Hard, and Torment?



Edited by VCH (Nov 6, 2009 5:20 PM)
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#187208 - Nov 6, 2009 5:43 PM Re: Avernum 6 - November update. [Re: VCH]
Earth Empires Offline
Sorceress

Registered: Jul 31, 2006 12:00 PM
Posts: 709
vch: for some normal is too hard and for some even torment is easy.

differences are damage you do and take and monsters hps and resistances and some other things.

game is better to be long since its final chapter.

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#187220 - Nov 6, 2009 7:43 PM Re: Avernum 6 - November update. [Re: Earth Empires]
Randomizer Global Moderator Offline
Tormented Battle Mage

Registered: Feb 10, 2006 12:00 PM
Posts: 8088
Loc: indeterminate state
Jeff applies a multiplier to monster health, damage, and a few other things to differentiate the difficulty levels. Basically on torment the monsters have 4 times their health.

Jeff is planning to make there be some real differences in the harder playing levels, but I'm adopting a wait and see attitude on whether they make a real difference.

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#187271 - Nov 7, 2009 12:35 PM Re: Avernum 6 - November update. [Re: Master Ackrovan]
Silver Shadow Offline
Warrior

Registered: Dec 2, 2003 12:00 PM
Posts: 178
Loc: Somewhere in the US
Woo! Can't wait for A6. Glad it'll be out so soon, too. laugh Rock on.

Originally Posted By: Master Ackrovan
Thanks for touching base with us Jeff. Now if you only made your games for windows first....


It's actually easier to port a game from Mac to Windows than vice versa. Hence he saves time and money by doing it this way.

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#187323 - Nov 7, 2009 9:11 PM Re: Avernum 6 - November update. [Re: Silver Shadow]
Excalibur Offline
Shaper

Registered: Feb 6, 2007 12:00 PM
Posts: 2872
Loc: Penny Lane
Yay!! Everyone loves early releases.
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#187360 - Nov 8, 2009 4:32 AM Re: Avernum 6 - November update. [Re: Excalibur]
Fractal Offline
Shock Trooper

Registered: Jun 2, 2007 12:00 PM
Posts: 255
Loc: l=-0.22684, i=-0.71534 for C
Right when I needed to get some real work done...
Hooray! I see a bright future full of poor little tormented characters. We may think they die a lot, but they'll never know just how many times we reload. This is going to be a really great game, and I am overjoyed by this early release!
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Edward Collins: "I'm running Vista home premium 64 (or whatever this crappy OS called)"
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#187440 - Nov 8, 2009 3:48 PM Re: Avernum 6 - November update. [Re: Fractal]
Marak Offline
Warrior

Registered: Aug 26, 2004 12:00 PM
Posts: 121
Loc: Appleton, WI
Excellent news. Looking forward to enjoying A6 soon... just as soon as the PC version is done frown
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Me: "The first humans to meet the Vahnatai? Tell me about them."

Clodeca: "It was long ago. It is hard to remember. Sometimes, I am not even sure whether there were four or six of them."

Classic.

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#187620 - Nov 10, 2009 9:12 AM Re: Avernum 6 - November update. [Re: Marak]
meAzuma Offline
Lifecrafter

Registered: Jun 24, 2006 12:00 PM
Posts: 951
Loc: a land far away from those hor...
Are we expecting a late December or early January release for the Windows version?
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#187635 - Nov 10, 2009 3:33 PM Re: Avernum 6 - November update. [Re: meAzuma]
Earth Empires Offline
Sorceress

Registered: Jul 31, 2006 12:00 PM
Posts: 709
it might be closer to feb than jan.

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#187666 - Nov 10, 2009 7:57 PM Re: Avernum 6 - November update. [Re: Earth Empires]
Randomizer Global Moderator Offline
Tormented Battle Mage

Registered: Feb 10, 2006 12:00 PM
Posts: 8088
Loc: indeterminate state
Maybe even March. Remember there were lots of problems with Geneforge 5 running on Windows systems and there is now a new operating system to test too.

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#187694 - Nov 11, 2009 8:41 AM Re: Avernum 6 - November update. [Re: Randomizer]
meAzuma Offline
Lifecrafter

Registered: Jun 24, 2006 12:00 PM
Posts: 951
Loc: a land far away from those hor...
Darn. It just gets worse and worse for us Windows people.
_________________________
There are three kinds of people: the one who sees the glass half full; the one who sees the glass half empty; and the one who drinks the darn glass.
Playing letter.

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#187698 - Nov 11, 2009 10:09 AM Re: Avernum 6 - November update. [Re: meAzuma]
The Mystic Online
Guardian

Registered: Sep 15, 2006 12:00 PM
Posts: 1791
Loc: in a crowded fire, shouting "T...
Patience is a virtue.

I usually wait about a year after the initial release before I buy the game, just to make sure most of the bugs are worked out when I order the CD.
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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
We're experiencing trouble with the seating arrangements. Please stand by....
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#187709 - Nov 11, 2009 12:39 PM Re: Avernum 6 - November update. [Re: Randomizer]
Master Ackrovan Offline
Shaper

Registered: Nov 12, 2007 12:00 PM
Posts: 2096
Loc: The Foundry
Originally Posted By: Randomizer
Maybe even March. Remember there were lots of problems with Geneforge 5 running on Windows systems and there is now a new operating system to test too.


I find it extra ironic that Jeff said they were finished early laugh
_________________________
Quote:
The smart man learns the trick; the dumb one learns the trick, then tells others.
(The brilliant one tells others and makes a profit)

Originally Posted By: VCH
I swear I remember talking to some cow, somewhere in Avernum.

Originally Posted By: Slarty
Do not insult Mothra.

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#187744 - Nov 11, 2009 4:16 PM Re: Avernum 6 - November update. [Re: Master Ackrovan]
Earth Empires Offline
Sorceress

Registered: Jul 31, 2006 12:00 PM
Posts: 709
1st quarter is safe to expect windows-version and at 2nd quarter gets worst bugs somewhat fixed and 3rd quarter game should be fully fixed.

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#187751 - Nov 11, 2009 4:42 PM Re: Avernum 6 - November update. [Re: Earth Empires]
Master Ackrovan Offline
Shaper

Registered: Nov 12, 2007 12:00 PM
Posts: 2096
Loc: The Foundry
But what about the 4th quarter?
_________________________
Quote:
The smart man learns the trick; the dumb one learns the trick, then tells others.
(The brilliant one tells others and makes a profit)

Originally Posted By: VCH
I swear I remember talking to some cow, somewhere in Avernum.

Originally Posted By: Slarty
Do not insult Mothra.

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#187763 - Nov 11, 2009 5:47 PM Re: Avernum 6 - November update. [Re: The Mystic]
Monroe Offline
Warrior

Registered: Jun 2, 2009 1:56 AM
Posts: 87
Loc: Louisiana
Originally Posted By: The Mystic
I usually wait about a year after the initial release before I buy the game, just to make sure most of the bugs are worked out when I order the CD.
This is a good plan when buying computer hardware or operating system software, but really Spiderweb games rarely have bugs that are so bad as to warrant waiting a year before buying the game. I don't think you need to deny yourself the enjoyment for that long.
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"he just crumpled up like the tutorial rats" -elchipeo

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#187782 - Nov 11, 2009 7:17 PM Re: Avernum 6 - November update. [Re: Monroe]
The Mystic Online
Guardian

Registered: Sep 15, 2006 12:00 PM
Posts: 1791
Loc: in a crowded fire, shouting "T...
True enough, but when I buy the games, I prefer not to have to download a patch shortly after the CD arrives; such was the case when I bought A1, BoA, and one of the Geneforge games. However, I still download and play the demo versions to get a feel for the games.
_________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
We're experiencing trouble with the seating arrangements. Please stand by....
For those who remember (and still play) SubTerra: Monthly level design contest!

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#187848 - Nov 12, 2009 4:29 PM Re: Avernum 6 - November update. [Re: Master Ackrovan]
Earth Empires Offline
Sorceress

Registered: Jul 31, 2006 12:00 PM
Posts: 709
Originally Posted By: Master Ackrovan
But what about the 4th quarter?


you check if 2nd trilogy-cd is available.

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#187917 - Nov 13, 2009 4:59 PM Re: Avernum 6 - November update. [Re: Earth Empires]
Excalibur Offline
Shaper

Registered: Feb 6, 2007 12:00 PM
Posts: 2872
Loc: Penny Lane
Yay, more screenshots!
_________________________
Barack Obama - "What do you think a stimulus is? It's spending- that's the whole point! Seriously."

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#187931 - Nov 13, 2009 5:42 PM Re: Avernum 6 - November update. [Re: Excalibur]
tehpineapple Offline
Apprentice

Registered: Sep 18, 2009 6:16 AM
Posts: 13
Nice! The new world map looks... ok. Better and more useful than the A5 map, but still not as useful as it could be, since it looks like there's still going to be no "fog of war"-ish device. frown

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#187996 - Nov 13, 2009 10:17 PM Re: Avernum 6 - November update. [Re: tehpineapple]
Dakkanor Offline
Warrior

Registered: Aug 29, 2009 1:21 AM
Posts: 60
Loc: 2 miniutes into madness
it would be great if the mini map had another color to differentiate terrain that had been seen and that which had NOT been seen.... sometimes when im around confusing caves it kills me (figuratively) when i cant tell what has and has not been explored

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#188013 - Nov 14, 2009 6:19 AM Re: Avernum 6 - November update. [Re: Dakkanor]
Locmaar Offline
Servile

Registered: Mar 19, 2006 12:00 PM
Posts: 492
Loc: Ponderopolis
How do you know that's not what you are seeing? Who claimed that this is the map you start with? I'm curious.
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#188015 - Nov 14, 2009 7:02 AM Re: Avernum 6 - November update. [Re: Locmaar]
WHOWHAT THREW SPACEDRAIN WATCHE! Global Moderator Offline
Facepalming Hecatonchire

Registered: Nov 7, 2001 12:00 PM
Posts: 6790
Well, it's labeled in two places as the world map and that's how the world map was used in A4 and A5.
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#188017 - Nov 14, 2009 7:09 AM Re: Avernum 6 - November update. [Re: Locmaar]
No_More_PLL_Ever Offline
Warrior

Registered: Jun 10, 2009 5:58 AM
Posts: 97
wow it even includes the northern isles and blackchasm keep. (and is that hrikis's tower?) but why isn't new hartson anywhere on the map?
And it looks like someone sank shanker's tower, there's a hole in the middle of the biggest island in the northern isles

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